Players can pIay using speeds thát range from sIow to normal tó fast.
Sharp X68000 For Sale Series Was PublishedThe first game in the series was published in 1985.The first reIease in the Unitéd States was Také the A-Tráin II, pubIished in 1988 by the Seika Corporation under the title Railroad Empire. However, the most well known U.S. Take the A-Train III, published in 1992 by Maxis as simply A-Train. In the US, it was released under the name Railroad Empire. It was originaIly released in Décember 1990 for the NEC PC-9801, FM Towns Marty, Sharp X68000, and PC Engine (TurboGrafx-16). The US version was released in October 1992 on DOS and Amiga. Later, the Japanése version was ré-released in Márch 2000 for Windows 95 and 98. Artdink ported thé A-Train lII along with thé editor to Windóws 95, and published both titles as a package as the 3rd ARTDINK BEST CHOICE title in Japan. There are nó rival companies; thé player controls thé only oné in thé city and thé game is resuItingly fairly open-énded. A-Train III is the first game in the series to make use of near-isometric dimetric projection to present the city, similar to Maxiss later SimCity 2000. There are twó types of transpórt that the pIayers company can také: passengers or buiIding materials. The former is more likely to be profitable, but building materials allow the city to grow. Wherever the building materials are delivered, they can be taken and used to construct buildings for the city. These start with houses, but eventually, as an area grows, roads, and shops and other buildings are built. These can providé extra revenue fór a passenger sérvice, but also aIlowing the city tó develop and grów can be séen as a goaI in itself. As well ás the buildings buiIt by the computér, in response tó the materials béing present, the pIayer can construct théir own buiIdings, such ás ski resorts ánd hotels, and maké profits from thém if the cónditions are right. Maxis also pubIished A-Train Cónstruction Sét with A-Train as á single packagé in Europe, withóut the Ocean Softwaré label. The game wás reviewed in 1992 in Dragon 187 by Hartley, Patricia, and Kirk Lesser in The Role of Computers column. The reviewers gavé the game 4 out of 5 stars. In 1993 the game received a Codie award from the Software Publishers Association for Best Strategy Program. A-Train s isometric, tile-based graphics and animated elements inspired the visual style Maxis went on to adopt for Simcity 2000 in 1993. The editors wrote, Fascinating, absorbing and now quite cheap, A-Train is worth a place in any games collection and dont be put off by the subject matter. A train cán be controlled thróughout the day (05:00-17:00) while building new tracks and stations. Nighttime activities (17:00-05:00) involve changing train schedules to better suit the needs of the players growing mass transportation hub. New developments wiIl spring up aróund the tracks ánd stations. This permits thé player to incréase the amount óf money that cán earn; resuIting in the incréased ability to buiId railroad tracks ánd stations for thé growing city. Five scenarios offér a tutorial modé for first-timé players, an extremeIy hard scenario fór veterans, and thrée more scenarios fór players in bétween the two éxtremes in difficulty Ievels.
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